Jungle Clear

Udyr Full Clear Guide – 2:38 Blue Start

5:00 June 8, 2026

Blue Buff

Gromp

Wolves

Raptors

Red Buff

Krugs

Smite Uses: 1
Finish time: 2:38
Difficulty: Easy
Season: 16
Patch: 26.7

How important is it to have a good first clear on Udyr?

Udyr Udyr is a power farming, snowballing jungler, who likes to full clear on repeat, as fast as possible leaving him with free time to abuse his strong 1v1s and invade the enemy. And of course all of that starts with his first clear, so make sure you do it right!

Which runes should you run on Udyr?

In order to have the fastest first clear on Udyr Udyr you should run double Adaptive  Force Adaptive Force as your first two options. Of course, Health  Flat Health Flat would be faster compared to Health  Scaling Health Scaling, but we need to create a balance of what's overall good and what makes our clear fast. Health  Flat Health Flat rune, while increasing your clear speed by 1 or 2 seconds early game, gets outscaled very fast, especially in the jungle role, where after your first clear the difference is almost insignificant! That's why we are sticking with Health  Scaling Health Scaling as our third shard option. The only other rune that is used in this guide is Legend:  Alacrity Legend: Alacrity which comes from the Precision Precision tree, although this shouldn't be a problem, as Udyr Udyr usually goes for Conqueror Conqueror as his primary rune choice!

What spell is best to start?

If you plan on starting a buff, Wilding  Claw Wilding Claw is by far the best first spell option. It just deals the most single target damage. After killing the Blue  Buff Blue Buff and moving onto the Gromp Gromp, skilling up Wingborne  Storm Wingborne Storm as your second ability is only logical as it is Udyr Udyrs second damaging spell, but after that on level 3 you have to make a choice between Iron  Mantle Iron Mantle and Blazing  Stampede Blazing Stampede. Even though Blazing  Stampede Blazing Stampede would give you more movement speed while walking from camp to camp, this isn't enough to create an important clear speed difference compared to Iron  Mantle Iron Mantle, which will save you a lot of HP during your first clear. That is the reason why we will take Iron  Mantle Iron Mantle as our third choice, only to put a point in Blazing  Stampede Blazing Stampede on level 4 after killing the Krugs Krugs.

Doing Red Buff before Krugs?

In games where the lane your pathing to is not gankable, doing Krugs Krugs before the Red  Buff Red Buff is a very solid option, as you will still be in time for Scuttle  Crab Scuttle Crab - and your second clear will be more efficient, since there won't be downtime between Raptors Raptors and Krugs Krugs respawn timer.

Using two Smites to create an item advantage

Udyr Udyrs first clear can be significantly faster if two Smite Smites are used, and this is good in certain situations. Against slow clearing junglers, like Xin  Zhao Xin Zhao, who will barely be on Scuttle  Crab Scuttle Crab on time, you can use two Smite Smites, immediately click Recall Recall, buy item components and run through mid with homeguards, only to match them on the Scuttle  Crab Scuttle Crab and win the fight! This could also be a good way to punish a Raptors Raptors start clear.

If you chose to do something like this, I recommend using the second Smite Smite on Red  Buff Red Buff. Also, a nice mechanic to know is that if you use your Wingborne  Storm Wingborne Storm and then Iron  Mantle Iron Mantle  and start channeling your recall, the baby Krugs Krugs will die to the Wingborne  Storm Wingborne Storm damage, and the shield from Iron  Mantle Iron Mantle will stop them from cancelling your recall, effectively saving you even more time!

Important mechanics & Tips:

  • Prep your Wilding  Claw Wilding Claw - using your Wilding  Claw Wilding Claw early, gives you two stacks of bonus damage on your next attacks, then reusing your Wilding  Claw Wilding Claw after those two attacks gives you two more instances of bonus damage
  • Abuse your Bridge  Between Bridge Between cooldown reduction mechanic - every time you cast your spell, next two attacks reduce the cooldown of your Awaken  Stance Awaken Stance, thus you usually want to use a spell and do two attacks, then use another one
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